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16.0
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17.5
[MotionDesign] rising pillars
17.5
Simple effect using transfer attributes.
The pillars are raised by a polyextrude, which is controlled by the attribute "extrudeHe...
Beginner
[VEX] colorized mountains
17.5
Uses relbbox to colorize a simple landscape based on it's position relative to it's overall height.
More about relbbox here:
h...
Beginner
This shows a basic Tornado Setup, which can be a fast setup for moving pieces of geometry around a center without collisions.
T...
Beginner
[Solver] Walking Drop
17.5
A funny little solver effect.
A point is leaving a trail behind, which is constrantly shrinking (based on @pscale).
The dot ca...
Beginner
Shows the concepts of controlling viscosity by temperature and cooling with FLIP. The main node here is the "gas temperature upda...
Intermediate
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
Simple root growing system. Uses a ray node inside SOP Solver to stick the points to the surface during the simulation.
Beginner
[FLIP] Boiling water
17.5
Using Air incompressibility to simulate a boiling water effect
Intermediate
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
Setup for slicing an object. Creating something like wood blocks (You know, like those toys at the dentist).
Beginner
[RBD] break a statue
17.5
Simple RBD Setup to constraint objects with a glue constraint and then break them.
Uses RBDPackedObject and Glue Constraints.
Intermediate
A simple way of transforming any object into boxes.
Also interesting for animations.
Beginner
A simple flag example to show a workflow to attach cloth geometry to a collision object via the attach constraints. Uses a "conne...
Beginner
[Vellum] Vellum cloth tearing
17.5
Simple tearing setup in Vellum
Beginner
[Vellum] Spawning of strut...
17.5
A setup showing how to spawn (vellum) strut balls with the integrated "emission type" "continuous"
Intermediate
[SETUP] Basic Flip Setup i...
17.5
Simple FLIP Setup for Houdini 17+
Intermediate
Simple Snow generator
Beginner
Simple Rock generator
17.0
A simple Rock with a mountain Node
Beginner
A simple procedural DNA Strand.
Uses matrix rotation.
Intermediate
[RBD] cracking Ground
17.5
A standard setup for ground cracking via @active attribute.
Beginner