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16.0
16.5
17.0
17.5
A simple electricity effect by connecting scattered points and deforming them.
Intermediate
[VEX] distance based bulge
17.5
This is a standard distance approach to deform an object based on distance to another object. It uses minpos() to get the closest ...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
the magic of "point deform"
17.5
This node is magic. You just have to create one stable frame and by deforming a simplified representation of the same result you c...
Beginner
vellum then point deform
Beginner
Start with any polygon object. This pointvop will "deform" the object's points in an organic "noisey" way.
Beginner
Simple rock with volume fr...
17.5
Useful technique for creating deformed shapes by
1. Creating lowers volumes
2. Resampling them
3. Converting to poly
Beginner
UV Embedding Examples
17.5
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
Advanced
The animation of the umbrella opening is obtained from the Intersection Analysis Sop where the two circles meet.
A curve is crea...
Intermediate
Vellum - simulate specific parts of characters and blend them back to original hires mesh.
You will need to download the pig ge...
Intermediate
Multiple Blends Multiple F...
18.5
This setup has 2 pointWrangle(nodes).
They function like "blendShape" deformers.
Each "blendShape" has a series of falloffs.
...
Intermediate
xyzdist+primuv deform
18.5
Using xyzdist and primuv to deform geometry by a reference object.
Works a bit like a point deform.
Intermediate
Transform RBD Pieces with ...
18.5
You can use Alembic layering to write out a cache of high-res RBD pieces once, and a separate cache with the low-res proxy transf...
Beginner
Tue, Feb 21 2023
Anonymous
Sine Deform with VEX
19.0
A basic of sine deformer in X-Y Plane
Beginner