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16.0
16.5
17.0
17.5
[VDB] simplify Object
17.5
A standard workflow of converting a complex object (e.g. with multiple pieces or very small details) into a simpler connected re...
Beginner
[VEX] distance based bulge...
17.5
This is a standard approach to deform an object based on distance to another object. It uses an sdf to get the closest position, w...
Beginner
[PYRO] dust from Debris
17.5
A debris-to-dust multi step approach.
First a "debris source" is used as source for a POP Sim.
Then the result is converted to a...
Intermediate
Wed, Sep 04 2019
Anonymous
Cutting away hard edges from volumes
based on:
https://www.reddit.com/r/Houdi...
Intermediate
Particles moving with a grid pattern(programming behavior).
Vector Fields + Particles Advection, enjoy!
The preview of the an...
Intermediate
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
[Flip] Floating RBD buoy
17.5
Shows a setup for floating RBD objects on FLIP.
Multiple things have to be kept in mind:
1. Simple geo for the RBD Object
2...
Intermediate
Simple rock with volume fr...
17.5
Useful technique for creating deformed shapes by
1. Creating lowers volumes
2. Resampling them
3. Converting to poly
Beginner
https://youtu.be/rwX0IR0NBGw?t=42
...
Intermediate
Magnetic Field Volume
18.0
Fairly simple magnetic field (VEX).
Beginner
frustrumCullingVolumesample
18.0
Cull points or geometry by camera frustrum. This should be a default of sidefx imho....
Intermediate
Adverting particles through a custom velocity.
Intermediate
Wed, Aug 11 2021
Anonymous
A quick reproduction of a blender tutorial
Intermediate
Thu, Sep 30 2021
Anonymous
transforming_vector_volumes
12.5
[SOP] by_volume_gradient_f...
19.5
simple volume vop example on how to fade density on the Y axis.
Intermediate
Mon, Jan 09 2023
Anonymous