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16.0
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17.5
[SOP] scatter multiple Obj...
17.5
This shows the new standard way of copying/ stamping/ scattering different Objects using a for-loop.
You can find out more abo...
Beginner
[VEX] auto transform wheels
17.5
A setup for automatically adjusting the height of wheels based on the ground. It uses packed primitives and a ray node to find the...
Intermediate
[Vellum] Pump up the Vellum!
17.5
How to set up a pumping effect in Vellum.
The pressure constraint is a single primitive in the constraintGeometry.
By increasin...
Beginner
The default grain tends to become unstable when using clumping, due to "constraint averaging".
When turning it off though (and ma...
Intermediate
move along curve procedural
17.5
has some gimbal flipping probably from polyframe, would be better to use parallel transport to get orient.
Intermediate
UV Embedding Examples
17.5
This file shows off 2 methods of embedding 3d meshes into 2d space. The simplest method uses attribute blur to iteratively solve f...
Advanced
In this scene i show how to pin a vellum sim to an animation, creating a rolling vellum monstrosity
Intermediate
Curve Driven Pinball Wire ...
18.0
Curve driven wire rack, similar to those found in pinball machines. It has almost zero cook time when imported into Unreal as an ...
Intermediate
Only keep edges of Voronoi
18.5
A quick and dirty way of only keeping the outside edges of a voronoi. Looks kind of interesting...
Intermediate
displacing geo while keeping topology
Intermediate
Fri, Aug 19 2022
Anonymous
Find Shortest Path kill ov...
19.5
Fix find shortest path's overlapping problem
Intermediate
Wed, Jan 25 2023
Anonymous
Undesirable @P.y stepping at beginning of curve
Intermediate
Thu, Aug 24 2023
Anonymous